Light & Sky
Light for metahumans with subsurface scattering and hair, outside (postprocess, directional light, skylight).
For Ultra Dynamic Sky you have to put the same values (not all are exposed to the top layer).
Postprocess:
– Exposure – Manuel !!!

– Global Illumination – Lumen (boost max.)
– Reflections – Lumen (boost max.)

Directional light (sun):
– Transmission – on
– Ray Traced Shadow – on
– Deep Shadow – on
– Deep Shadow Layer Distribution – 0.5 (default)
– Contact Shadow – use to fix SSS when glowing red

Skylight:
– Ray Traced Shadow – off
